![]() So I understand that what you said is almost certainly true for your deck, Tovolar, by nature, doesn't have that problem. Wins either through beating face the traditional way, also has Triumph as a backup plan or nuking the board with Howlpack Avenger out. QUICK RUNDOWN: - Play Werewolf and Wolf cards that will in-turn draw you cards with your commander - The usual drawback of transforming a Human Werewolf can. Has a few redundancies to help with transformation in case Tovolar is hated off the board.  Flip is actually one of the better creatures because it's a lord and it gives trample, which is desperately needed for this deck. Fairly straightforward aggro deck, Tovolar is an insane value engine and does a ton to make the deck even viable. The human etb/transform doesn't matter bc the only time I should have humans is on other peoples turns.  Flip, the only effect I really care about would be his fight on the transformed side. ![]() While I was exaggerating the uselessness of Ulrich of the Krallenhorde  Flip is as good as always transformed for my needs, which are swinging at opponents. Because I always have access to his effect, Kruin Outlaw Since you use shattergang, you don't have the luxury of having Tovolar in the command zone.  Flip is my commander that means if I control at least 3 wolves and/or werewolves I ALWAYS get to transform ALL of my werewolves on my turn, new or old. Zuul I think biggest disparity in our experiences is that Tovolar, Dire Overlord ![]() Tovolar, Savior of the Howlpack 1 year ago It's your deck, have fun with it however you want. It's fairly simple and I think it would make the deck support itself better overall with these changes. So what would the deck look like after these changes: I see this deck trying to keep small creatures at bay while with conduit and the dragon saga while you set up large creatures to beat face with. Nylea's Presence is also something to consider for the final chapter of weatherseed. Consider this possibility, turn 3 weatherseed, turn 4 transmogrify into a beater off it's token. You have enough token makers with domri and the green saga to make use of it. This will enable you to take all your small creatures and turn them into your heavy hitters more often than not. Another thing I would look to add is a set of Transmogrify. Only having 20 lands will probably screw you up more times than it will ever help you. Tovolar is ok, but I don't feel like you get enough use of his abilities to make it worthwhile.įirst thing I would do is add a few more basic lands (forests would probably be best). Your large creatures are definitely going to carry the burden of winning for you. Kessig only pumps (and only sometimes) tovolar and dies to your dragon saga. Your land count isn't that high and might cause you to stall, making bard even less useful. The 2nd chapter, does a little better, but you're still relying on having specific cards in hand to make use of it and if you don't then why are you putting it into play? The 3rd chapter runs into a similar problem, but what I see as a bigger problem would be casting the spells you could get off of it. Also, let me know know who you would like to see next by voting on in the comments on the three choices of commander listed at the end of the video.If this were my deck, I would probably drop the following: Bard Class, Tovolar, Dire Overlordīard Class: The 1st chapter only helps 2 creatures in your deck. Let me know if the comments below if you agree with my choices and/or what you would add to the deck instead. Finally, we'll be running a decent number of protection sources to keep our commander in his packmates alive as long as possible to keep up their assault - until their savage attacks overwhelm our opponents. And to make sure that no pesky blockers will get between them and our opponent's life totals, we'll be running plenty of trample enablers to ensure that our werewolves and claw through blockers and into their life totals with ease. Enabling the transformation of old and new werewolves alike, we will easily be able to get the more powerful side of our furry friends on our turns and even get card advantage as they swing in - which suites werewolves aggressive playstyle. Werewolves have had a lot of issues in this format and Tovolar does a very good job at fixing those weaknesses. The Alpha of the Dire Howlpack is joining us in the latest episode of Cut-Rate Commander - leading his pack of werewolves in a tribal build that is far overdue. Cut-Rate Commander - Episode 33 - Featuring Tovolar, Dire Overlord
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